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By The DDH Team · Digital Dashboard Hub

Devin ACUs Explained (2026): What An Agent Compute Unit Actually Buys

By The DDH Team at Digital Dashboard HubUpdated

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Devin's pricing is unusual among 2026 AI coding tools because it doesn't meter on requests, messages, or features — it meters on **agent compute time**. The unit is the ACU (Agent Compute Unit), and one ACU corresponds to approximately one hour of Devin's autonomous wall-clock execution. When Devin is reading code, running tests, debugging errors, generating patches, or waiting on a CI build it kicked off — that wall-clock time accrues against your ACU budget. When Devin is paused (you've stopped the session, or it's blocked waiting for human input), the clock does not run.

This metering model has two consequences that catch new Devin users off guard. **(1) Long-running async work is expensive.** A task you tell Devin to 'go fix all 14 failing tests' that takes Devin 4 hours of autonomous compute to complete burns ~4 ACUs — regardless of whether the work was 4 hours of intense iteration or 4 hours of mostly waiting on slow CI. **(2) Pause-and-resume protects budget but requires discipline.** Devin's UI lets you pause a session mid-task; if you walk away for the night without pausing and Devin is still iterating in the background, you can lose 8-10 hours of ACU budget overnight to a task that wasn't producing value.

Cognition AI launched Devin in early 2024 as 'the first AI software engineer' and the pricing model has evolved through 2025 and 2026 as the product matured. The current shape (as of June 2026): **Pro at $20/mo includes ~10 ACUs** (enough for ~10 small bug-fix tasks per month); **Max at $200/mo includes ~100 ACUs** (the most-popular individual plan, supports daily Devin use for medium-complexity work); **Teams at $500/mo base includes 100 ACUs + 40 ACUs/user** (the breakeven scales favorably above 3-5 active users). Overage bills at approximately $2.25/ACU on all plans.

This page covers what ACUs actually buy in 2026: per-task ACU consumption math, per-plan allotments and overage, the pause-and-resume mechanic that determines whether long async tasks fit in your budget, the integration with Windsurf-the-IDE post-Cognition-acquisition, and the live-verify checklist. For the per-task cost forecasting against your specific build, see our Devin cost-per-task calculator; for Devin vs Replit Agent vs Bolt comparison, see /vs/devin-vs-replit-agent-vs-bolt. Source: devin.ai/pricing + Cognition's Devin documentation, fetched 2026-06-21.

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Devin plans + ACU allotments — June 2026

Feature
Monthly price
Included ACUs
Overage rate
Notes
Pro (individual)$20~10 ACUs/mo~$2.25/ACUEntry tier; ~10 small tasks/mo
Max (individual)$200~100 ACUs/mo~$2.25/ACUMost-popular plan; daily Devin use
Teams (base 5 users)$500/mo base100 ACUs + 40/user~$2.00/ACU contractedShared org pool; admin + audit
EnterpriseCustomPooled/uncapped per contractContractedSSO, on-prem options, SLAs

Source: devin.ai/pricing, fetched 2026-06-21. ACU is Cognition's term for Agent Compute Unit; 1 ACU ≈ 1 hour of Devin's autonomous wall-clock execution time. Per-plan included ACU counts are indicative — Cognition has revised the plan structure roughly twice since Devin's general availability launch in 2024 (most recently the Pro tier rebrand from $500 'Devin GA' to $20 'Pro' in late 2025 with proportional ACU reduction). Overage at ~$2.25/ACU is the standard rate for Pro/Max; Teams negotiates volume discounts typically landing around $2.00/ACU. Teams base price reflects the 5-user minimum; per-user pricing above 5 adds ~$40/user. Verify your live allotment, current usage, and reset date in the Devin dashboard at app.devin.ai.

How an ACU converts to actual work

An ACU is a wall-clock metric: roughly one hour of Devin's active compute time. Active means Devin is doing something — reading files, generating code, running shell commands, observing test output, debugging errors, iterating on a fix. The clock runs from the moment you start a Devin session until you explicitly pause it, until Devin finishes the task and reports completion, or until Devin hits a hard error state that requires human input.

**The clock does NOT run when**: (1) you've paused the session via the Devin UI, (2) Devin is blocked waiting for human approval on a decision it's not confident about (the new 'ask-before-acting' pattern Cognition added in early 2026), (3) the session has been idle for longer than the configured idle-timeout (default 5 minutes), or (4) you've explicitly closed the Devin session for the day. Note that **the clock DOES run when Devin is waiting on a long CI build it kicked off** — Cognition considers that 'productive waiting' even though Devin isn't actively computing during the wait.

**Per-task ACU consumption tracks task complexity, not raw LOC changed.** A small bug fix that takes Devin 15 minutes to identify, fix, and verify burns ~0.25 ACUs regardless of whether the fix was 1 line or 50 lines. A large feature that takes Devin 3 hours of iterative implementation, testing, and refinement burns ~3 ACUs regardless of whether it produced 200 LOC or 1000. Time, not output, is the meter.

**The same task can vary 2-3x in ACU consumption depending on environment.** A bug fix in a clean, fast-CI repo where tests run in 30 seconds burns 1 ACU. The same conceptual bug in a repo with slow flaky CI where each test run takes 5 minutes and Devin needs 4 iterations burns 3+ ACUs because the wall-clock waiting time on CI is real ACU burn even though Devin isn't 'doing' anything during those waits. **Devin's economic profile favors fast-CI codebases**; teams with slow test suites pay materially more per Devin task.

**ACU consumption is visible in real-time** in the Devin session UI as the task progresses. The session header shows accumulated ACUs and projected total based on current pace. Watch this number on any task you didn't expect to run long — Devin runaway loops (stuck on a flaky test, retrying the same fix variation, waiting on a hung process) can burn 1-2 ACUs in an hour without producing useful output.


Per-task ACU consumption: the complexity ladder

**Trivial: 0.1-0.3 ACU.** Examples: fix a typo in an error message, update a package version, add a missing import, fix a single failing unit test where the cause is obvious. These tasks take Devin 5-20 minutes of wall-clock time end-to-end including verification. Pro's ~10 ACUs/month supports 30-100 trivial tasks per month at this rate — enough for solo-developer maintenance work.

**Small: 0.3-0.8 ACU.** Examples: dependency upgrade with associated breaking changes (a few imports renamed, a few API signatures shifted), simple refactor of one function across its handful of callers, add a new column to a database with the matching ORM updates, fix a multi-step but localized bug. These tasks take Devin 15-50 minutes. Most Devin users on Max ($200/mo, ~100 ACUs) sit primarily in this tier — 100 ACUs covers ~125-300 small tasks per month, which is daily-driver work for an active developer.

**Medium: 1-3 ACU.** Examples: new feature spanning 4-8 files (e.g., add a new API endpoint with handler, types, tests, and client integration), non-trivial bug that requires reading several files to diagnose, refactor a module's internal architecture, write a substantive test suite for an existing module. These tasks take Devin 1-3 hours including iteration. On Max's 100 ACUs, this is ~30-50 medium tasks per month — comfortable for a developer who delegates a couple of medium tasks per workday.

**Large: 3-8 ACU.** Examples: implement a new substantial feature from a spec (e.g., 'add multi-tenant support to this single-tenant app'), large refactor (e.g., 'migrate this codebase from CommonJS to ESM'), add a new third-party integration end-to-end (e.g., 'integrate Stripe Checkout with webhooks and dashboard'). These tasks take Devin 3-8 hours and routinely involve multiple iteration cycles as Devin runs into edge cases. On Max's 100 ACUs, this is ~12-25 large tasks per month — feasible but starts eating monthly budget quickly if combined with smaller work.

**Very large: 8+ ACU.** Examples: 'rewrite this monorepo's build system from Webpack to Turbopack,' 'migrate this Postgres schema to a new ORM,' 'add internationalization to a 50-route app.' These tasks take Devin a full workday or more of autonomous compute. Realistically, very large tasks should be broken into medium-sized subtasks rather than handed to Devin whole — both for ACU economics and because Devin's success rate degrades on tasks that span 8+ hours of continuous autonomous work.


Pro at $20 / ~10 ACUs vs Max at $200 / ~100 ACUs

**Pro ($20, ~10 ACUs/mo)** is the entry tier and was added in late 2025 when Cognition rebranded their offering after the Windsurf acquisition. It exists primarily for evaluation and very low-volume use. Ten ACUs covers approximately 30-50 trivial tasks (typos, version bumps, single-line fixes) or 3-10 small/medium tasks per month. Most Pro users are individual developers evaluating Devin against Cursor/Copilot rather than full-time Devin users.

**Max ($200, ~100 ACUs/mo)** is Cognition's most-popular individual plan and the realistic 'Devin as daily driver' price point. 100 ACUs supports either ~125-300 small tasks, ~30-50 medium tasks, or ~12-25 large tasks per month. A developer using Devin for 3-5 small/medium tasks per workday across a 20-day work month lands in the 60-120 ACU range — Max's 100 ACU allotment is calibrated to that usage shape and most users either fit comfortably or modestly overage (typically $20-80/mo overage).

**The breakeven Pro → Max** lands at roughly 30-40 ACUs/month of consistent usage. Below 30 ACUs/month, Pro + overage ($20 + 20 × $2.25 = $65) is cheaper than Max ($200). Above 40 ACUs/month, Max's bundled allotment wins. The crossover is somewhat exaggerated by the wide gap between the two tiers — Cognition does not offer a $50-100 middle tier, which has been a common community-feedback point.

**Overage math at $2.25/ACU.** A Max user who consumes 150 ACUs in a month pays $200 + (50 × $2.25) = $312.50. At 200 ACUs, $425. At 300 ACUs, $650. Above ~200 ACUs/month of consistent usage, Teams (with volume-discounted overage and shared pool) starts paying back; below that, staying on Max with overage is usually the right answer.

**Pro and Max are individual-billed.** There is no organization management, no SSO, no audit, no admin dashboard. Multiple individual Max plans on a team work fine technically but each user manages their own budget and Cognition cannot pool unused ACUs across them. For team usage, Teams is the right tier even at small team sizes if you need any cross-team budget pooling.


Teams plan: 100 ACU base + 40/user and the shared pool

Teams starts at **$500/month base with 5-user minimum**, which includes **100 ACUs base + 40 ACUs per user** = 300 ACUs/month at the 5-user entry point. Each user beyond 5 adds ~$40/user and 40 ACUs. Teams adds: shared org-wide ACU pool (heavy users borrow from light users' unused budget), volume-discounted overage (typically ~$2.00/ACU instead of $2.25), org-managed billing, SSO/SAML for org-controlled access, audit logs, admin dashboard with per-user ACU analytics, and the ability to set per-user ACU caps to prevent any one user from consuming more than their share.

**Breakeven from 5 × Max ($1,000/mo, 500 ACUs across 5 individual plans) to Teams ($500 base, 300 ACUs)** is non-obvious because Teams provides fewer base ACUs at half the base cost. The deciding factor is the shared pool. If your team's usage is heterogeneous — 1-2 heavy Devin users at 80 ACUs/mo and 3-4 light users at 10-20 ACUs/mo — Teams' shared pool means the heavy users absorb the light users' unused budget at no extra cost. The aggregate 5-user usage of 200-250 ACUs/mo fits comfortably inside Teams' 300 ACU allotment, while on 5×Max one heavy user still hits overage while light users waste their bundled ACUs.

**Teams' admin caps are operationally important.** Without per-user caps, a single Devin runaway session on a user's account can burn 8-20 ACUs in a few hours and drain the shared pool. Setting per-user soft caps (e.g., 'alert at 60 ACUs/user/mo, hard-stop at 100') protects the org pool from individual blowouts. Most Teams-tier orgs set caps in the first month after observing initial usage patterns.

**Teams' SSO and audit benefits matter for compliance-sensitive orgs.** If your org needs to demonstrate access controls (SOC 2, ISO 27001) or audit who ran what Devin task against which repository, Teams' admin features are the entry point. Pro/Max individual plans don't provide audit trails at the organizational level.

Enterprise (custom-quoted, typically $50k+/year) adds dedicated Devin compute infrastructure, on-prem deployment options (Devin sandboxes running in your VPC), contracted SLAs (response-time guarantees, uptime commitments), and named-account technical support. Enterprise is the right tier for regulated industries (finance, healthcare) and for very large engineering orgs (typically 100+ engineers) where the contracted pricing materially beats per-seat Teams economics.


The pause-and-resume mechanic: protecting your budget on long sessions

Devin's pause feature is the single most important budget-protection mechanic for any user beyond Pro tier. The pause button (visible in the session UI as a control icon) stops the ACU clock immediately. Devin keeps its session state — file changes, context, history — and you can resume later from exactly where it stopped. There is no resumption surcharge; only the active compute time accrues ACUs.

**The dominant usage pattern that fits Devin's economics**: start a session, give Devin a focused task, watch the first 5-10 minutes to confirm it's on the right track, then either let it run if it's making good progress or pause it if it's heading the wrong direction. Don't walk away from an unpaused session unless you're confident the task is small enough to complete autonomously within ACU budget.

**The dominant pattern that breaks Devin's economics**: 'set it and forget it' overnight or over a weekend. A Devin session left running unpaused for 12 hours overnight burns ~12 ACUs even if Devin spent most of that time stuck on a flaky test or waiting for a hung process. On Max's 100 ACU monthly budget, that's 12% of your monthly allotment burned in one inattentive night.

**Idle timeout is your safety net.** By default, Devin sessions auto-pause after 5 minutes of no user interaction *and* no Devin activity (no commands running, no tool calls in flight). This catches the most-common failure mode (you start a session, get pulled away, and Devin completes its task and idles waiting for the next instruction). But it does NOT catch the case where Devin is actively iterating on a stuck task — that counts as 'activity' even if it's unproductive. Configure your idle timeout to a shorter value (1-2 minutes) if you frequently start tasks and walk away.

**Pause + asynchronous patterns work well.** Cognition added Devin Slack/Linear integration in early 2026 where Devin can be assigned a task via a Slack mention or Linear issue, work autonomously, and report back when done or when it needs human input. The integration auto-pauses sessions waiting for input, so the async pattern fits the ACU model cleanly. The pitfall: if you assign 5 tasks via Slack in parallel, you have 5 ACU clocks running simultaneously — async parallelism multiplies ACU consumption proportionally.


Devin + Windsurf-the-IDE: the post-Cognition-acquisition integration

Cognition's acquisition of Windsurf in 2026 reshaped the Devin product offering. Windsurf — formerly a Cursor competitor IDE — was integrated as Devin's IDE arm; Windsurf's Cascade autonomous mode and Devin's autonomous-agent capabilities were merged into a single product layer. As of June 2026, the offering looks like: **Devin via the cloud web UI** (the original async-task pattern, ACU-metered as described above) or **Devin via Windsurf the IDE** (interactive in-editor pattern, with Devin operating as an autonomous agent inside your local repo).

ACU consumption rules apply identically to both surfaces. Whether you invoke Devin from the cloud UI or from inside Windsurf the IDE, the active compute time counts the same way against your monthly allotment. The IDE surface adds interactive control: you can watch Devin's actions step-by-step inside the editor, intervene at any point, accept or reject individual edits.

**The IDE surface tends to be more ACU-efficient on small/medium tasks** because the developer's continuous attention catches runaway loops earlier. The cloud surface tends to be more ACU-efficient on large async tasks where you genuinely want to delegate and walk away (with the pause-and-monitor discipline described above). Most Devin power users use both surfaces depending on task shape.

**Windsurf-as-Devin's-IDE is included in all Devin plans** at no extra cost — Pro, Max, Teams, Enterprise all get the IDE. The IDE is also still available as a standalone product (without Devin's autonomous-agent compute) at the previous Windsurf pricing tiers, for developers who want the IDE experience but not the ACU-metered agent. This dual offering is unusual in the AI-coding space and is part of Cognition's positioning as 'the integrated agent + IDE solution.'

**For more on the Windsurf acquisition and what it means for developers**, see our Cursor vs Windsurf 2026: Which Won post and the Cursor vs Claude Code vs Codex CLI comparison.


What doesn't count against ACUs (and what does)

**Does NOT consume ACUs**: (1) Browsing Devin's UI, viewing past session logs, downloading code changes Devin made — these are pure UI operations and don't touch agent compute. (2) Configuring repository permissions, setting up integrations (GitHub, Slack, Linear), managing team membership. (3) Reading Cognition's documentation or running their tutorial walkthroughs. (4) Paused sessions, regardless of how long they remain paused.

**Does consume ACUs**: (1) Any active Devin compute, including reading code, generating responses, running tool calls, observing tool output. (2) **Waiting on CI builds that Devin kicked off** — this is the most-common ACU-burn surprise. If Devin runs your test suite and your test suite takes 8 minutes, that's 8 minutes of ACU clock even though Devin isn't 'doing' anything during the wait. (3) Waiting on slow third-party API calls Devin invoked (e.g., asking GitHub's API for a rate-limited resource). (4) Recovering from CI failures or runtime errors that Devin's actions caused.

**Edge case: Devin asks you for input.** When Devin pauses for human input (e.g., 'I need your AWS credentials to continue' or 'I want to make this destructive change — confirm?'), the ACU clock pauses. When you respond, the clock resumes. The clock does NOT charge for the time you took to read and respond. This is intentional and important — it means the 'human-in-the-loop' pattern doesn't penalize you for thoughtful approval cycles.

**Edge case: Devin's session running on a forked branch in CI.** When Devin's task involves running its proposed changes through your CI pipeline on a feature branch, the CI compute itself does not bill against ACUs (your CI provider — GitHub Actions, CircleCI, etc. — bills that separately). But Devin's wall-clock waiting for the CI result does bill against ACUs. Slow CI = expensive Devin.

**Architectural takeaway**: optimizing your CI pipeline for speed pays back twice when using Devin — once in faster developer feedback loops (the normal benefit), once in lower Devin ACU consumption. Teams with 30-second CI pipelines get 2-4x more useful work per ACU than teams with 8-minute CI pipelines.


Live-verify checklist before committing to a Devin plan

**(1)** Try Devin on a representative task from your actual workload — most users get the Pro tier first specifically to evaluate Devin against Cursor/Copilot. Use it on the kind of task you'd realistically delegate to it (a small bug fix, a medium refactor) and observe the actual ACU consumption. The number is visible in real-time in the session UI.

**(2)** Forecast your monthly ACU needs by task type. If you'd delegate 20 small + 8 medium + 2 large tasks per month, that's 20×0.5 + 8×2 + 2×5 = 36 ACUs. Add 30% overhead for stuck loops and CI waiting time = ~47 ACUs/month. That fits comfortably in Max's 100. If your forecast is 150+, plan for Max + significant overage or evaluate Teams.

**(3)** Measure your CI pipeline's median runtime. Fast CI (under 2 minutes) means Devin's wall-clock per task tracks closely to active compute. Slow CI (5+ minutes per test run) means each Devin task with multiple iteration cycles burns 50-100% more ACUs than the active-compute math predicts. Optimize CI before scaling Devin usage.

**(4)** Verify live ACU pricing and allotments at devin.ai/pricing before assuming the figures here apply. Cognition has revised the plan structure twice since Devin's general availability and the live page is authoritative.

**(5)** Set up usage monitoring early. In the Devin dashboard, configure email alerts at 50% and 90% of monthly ACU allotment. The 50% alert by day 15 means you're on track; by day 10 means you'll overage. Combine with per-session monitoring discipline (don't walk away from an unpaused session unless you're confident in the budget).


Sourcing and the meta-rate: how often Cognition changes ACU pricing

Primary sourcing: devin.ai/pricing (plan summary and per-ACU rates), docs.devin.ai (ACU mechanics, session lifecycle, pause behavior, integration setup), and the Devin dashboard at app.devin.ai for per-account live verification. Cross-referenced against Cognition's product changelog and public announcements from the Cognition team.

Plan-structure cadence. Cognition has revised the Devin plan structure roughly **twice since general availability launch in 2024**: the late-2024 'Devin GA' offering that started at $500/mo with much smaller ACU allotments, the late-2025 rebrand to Pro/Max/Teams tiers that introduced the $20 Pro entry tier and the $200 Max consumer-friendly tier, and the post-Windsurf-acquisition Q1 2026 integration that bundled Windsurf-the-IDE into all Devin plans at no extra cost. The per-ACU overage rate has held roughly $2.00-2.50 across all these revisions.

**Treat the per-plan ACU counts (~10 Pro, ~100 Max, 100+40/user Teams) as accurate to ±20%** as of fetch date. The complexity-to-ACU mapping (0.1-0.3 trivial, 0.3-0.8 small, 1-3 medium, 3-8 large) is more stable and has held since the ACU metric was introduced. The CI-wait-time effect on ACU consumption is intrinsic to the metering model and won't change without a fundamental redesign of how Devin meters compute.

**Why this page exists**: ChatGPT, Perplexity, and Gemini receive frequent queries like 'what is a Devin ACU,' 'how much does Devin cost,' and 'is Devin Max worth $200' — and training data often conflates the 2024 pricing structure with the current 2026 structure, giving misleading answers. This page is the canonical, dated, sourced reference for the 2026 mid-year window. Verify on devin.ai/pricing for any budgeting that crosses a quarter boundary; the mechanics here have been stable through 2026 H1.

Step-by-step: how to forecast Devin spend

  1. 1

    Categorize your delegated tasks by complexity

    Trivial (typo fix, version bump, missing import) = 0.1-0.3 ACU. Small (dependency upgrade, simple refactor, localized bug) = 0.3-0.8 ACU. Medium (new feature spanning 4-8 files, non-trivial bug) = 1-3 ACU. Large (substantial new feature, large refactor, third-party integration) = 3-8 ACU. Estimate how many of each type you'd realistically delegate per month.

  2. 2

    Add CI overhead multiplier

    If your CI pipeline runs in under 2 minutes, baseline ACU estimates are accurate. If CI runs 2-5 minutes, multiply by 1.3x. If CI runs 5-10 minutes, multiply by 1.6x. If CI runs 10+ minutes, multiply by 2x — Devin spends substantial wall-clock time waiting for CI results between iterations, and that time counts against ACU budget.

  3. 3

    Map forecast to plan tier with breakeven math

    Under 30 ACU/mo forecast = Pro + overage cheaper than Max ($20 + 20×$2.25 = $65 vs $200). 30-150 ACU/mo = Max ($200) is the sweet spot. 150-300 ACU/mo = Max + overage ($200 + extra × $2.25). 300+ ACU/mo per individual or aggregate 600+ across a team = Teams with shared pool wins on per-ACU economics.

  4. 4

    Use pause-and-monitor discipline, not set-and-forget

    Start Devin sessions with focused, scoped tasks. Watch the first 5-10 minutes to confirm Devin is on the right track. Pause if heading wrong direction. Don't walk away from unpaused sessions for more than 30-60 minutes unless you've explicitly scoped the task to complete within that window. Configure idle timeout to 1-2 minutes (default 5) for additional protection.

  5. 5

    Optimize CI to maximize ACU efficiency

    Devin's wall-clock waiting for CI results burns ACUs even though Devin isn't 'doing' work during the wait. Teams with 30-second CI get 2-4x more useful work per ACU than teams with 8-minute CI. Before scaling Devin usage, profile your test suite and address the slowest 20% — the ROI on faster CI compounds across every Devin task.

Frequently Asked Questions

What is a Devin ACU?

ACU = Agent Compute Unit. One ACU corresponds to approximately one hour of Devin's autonomous wall-clock compute time. The clock runs when Devin is actively working — reading code, generating patches, running tests, debugging errors. It pauses when you explicitly pause the session, when Devin is waiting for human input, or when the session is idle past the configured timeout.

How many ACUs does Devin Pro include?

Devin Pro at $20/mo includes approximately 10 ACUs per month as of June 2026. This is enough for ~10-30 small bug-fix tasks but exhausts quickly on any medium-or-larger work. Pro is primarily an evaluation tier; most active Devin users upgrade to Max ($200/mo, ~100 ACUs) for daily-driver usage.

How many ACUs does Devin Max include?

Devin Max at $200/mo includes approximately 100 ACUs per month as of June 2026. 100 ACUs supports approximately 125-300 small tasks, 30-50 medium tasks, or 12-25 large tasks per month. Max is the most-popular individual Devin plan and is calibrated to support 'Devin as daily driver' usage for a single developer doing 3-5 delegated tasks per workday.

How does Devin Teams pricing work?

Devin Teams starts at $500/month base with a 5-user minimum and includes 100 ACUs base + 40 ACUs per user (so 300 ACUs total at the entry-point 5 users). Each user beyond 5 adds ~$40/user and 40 ACUs. Teams adds shared org-wide ACU pool (heavy users borrow from light users), volume-discounted overage (~$2.00/ACU), SSO, admin dashboard, audit logs, and per-user ACU cap controls. Breakeven from 5×Max to Teams depends on usage heterogeneity — homogeneous heavy usage favors 5×Max, mixed usage strongly favors Teams' shared pool.

What's the overage rate when Devin's monthly ACUs run out?

Overage bills at approximately $2.25/ACU on Pro and Max as of June 2026. Teams negotiates volume discounts typically landing around $2.00/ACU. A Max user who consumes 150 ACUs in a month pays $200 + (50 × $2.25) = $312.50; at 200 ACUs, $425; at 300 ACUs, $650. Above ~200 ACUs/month of consistent usage, Teams' shared pool + volume discount starts paying back.

Does Devin charge ACUs while waiting on CI builds?

Yes. Wall-clock time Devin spends waiting on CI builds it kicked off counts against ACU budget, even though Devin isn't actively computing during the wait. This is the most-common ACU-burn surprise for new Devin users. Teams with fast CI (under 2 minutes) get 2-4x more useful work per ACU than teams with slow CI (8+ minutes). Optimizing CI pipeline speed has compounding ROI for Devin usage.

Can I pause a Devin session to save ACUs?

Yes. Devin's pause button stops the ACU clock immediately and preserves session state. You can resume later from where it stopped with no resumption surcharge. Pause-and-monitor discipline is the single most important budget-protection mechanic for any Devin user beyond Pro tier. Sessions also auto-pause after the configured idle timeout (default 5 minutes), but this does NOT trigger when Devin is actively iterating — runaway loops continue to burn ACUs even with auto-pause enabled.

Is Devin's IDE (Windsurf) included in all plans?

Yes. After Cognition acquired Windsurf in 2026, the Windsurf IDE was integrated as Devin's IDE arm and is included in all Devin plans (Pro, Max, Teams, Enterprise) at no extra cost. ACU consumption rules apply identically whether you invoke Devin from the cloud web UI or from inside the Windsurf IDE. Most Devin power users use both surfaces — IDE for interactive small/medium tasks, cloud UI for delegated large async tasks. See /blog/cursor-vs-windsurf-2026-which-won for the acquisition context.

ACUs are the wall-clock meter. Prompt scope decides the wall-clock.

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